Nodecraft Studio generates revenue for game studios, not server bills.
Fee Waived for the first 50 games launched on Nodecraft Studio!
One-time Licensing Fee
Each Game launched on Nodecraft Studio will need to pay the one-time licensing fee to get access to the Nodecraft Studio Portal, API Keys, and direct integration support.
It's dangerous to launch multiplayer alone. Take these answers.
Game Servers are licensed directly to players with recommended prices starting at $12 per month. Partnered Game Studios can set the price for consumer subscriptions. The revenue generated is shared split with the Studio based on the agreement & terms of the partnership with Nodecraft.
Nodecraft has over a decade of being an industry innovation leader in Game Server Hosting and leverages its pre-existing proprietary game server orchestration & game server settings engine Rulesmith, to provide a mature platform for hosting & player customization for game servers.
Nodecraft handles customer support inquiries via chat, email, and phone support for the multiplayer game servers, billing inquiries, and technical support for players running into speedbumps while using Nodecraft Studios.
After the above-mentioned fee is collected, Nodecraft pays for all costs associated with hosting the server in a data center, handles customer support and billing (including payment fees, fraud, and chargebacks), and provides the platform at no direct cost to the studio. Rather than billing the studio or creating complex item-line fees for these, Nodecraft offers a flat fee for studios, starting at 12% of all revenue.
Depending on your revenue split, Nodecraft offers to provide all reviews of game servers created on Nodecraft Studio. At any time, the Studio has full access to the content review and may take actions directly or completely handle the review for their game without the assistance of Nodecraft.
Any game studio can quickly integrate and add Player-Created Game Servers to their game by using an official Nodecraft Studio SDK. If there isn't an option for your game engine or if you have a custom engine, you can use the headless REST API.
For games using an officially supported Game Engine SDK and that already have a Game Server Executable, integration should take no longer than 2 weeks.
A game server executable refers to a version of a game that operates and handles players' data in Multiplayer. You'll need to develop a Game Server Executable with your developers before you can launch on Nodecraft Studio. Need one? We can connect you with a Multiplayer Engineer.
Nodecraft provides each partnered Studio access to a Game Server configuration tool named Rulesmith. This tool lets you create version-specific controls that can be modified & adjusted to match complex rules, UGC, & Mod support.
Nodecraft makes weekly payments to partnered Game Studios or Publishers via a bank transfer.
Nodecraft is partnered with the payment processor Stripe to provide payment attribution & payouts.
Nodecraft Studio currently accepts Credit/Debit card payments from customers globally. Depending on regional offers and settings enabled by each studio, other Stripe options are supported.
While the Multiplayer discovery and server creation process starts in-game, we provide customers with a secure QR code process to collect payment directly in the browser or via phone.
Nodecraft provides a generous 7-day-money-back guarantee to all Players who purchase a Game Server in-game or in-app.
Nodecraft does not currently or plan to accept any Web3 payments for the foreseeable future. Games that focus on Web3 technologies are not permitted for developer approval.